Collect all 35

The cards

Every pilot, robot and arena of the game on a trading card, 35 of them, their numbers read from the game’s own files, and four ultra rares for the secrets. Point at a card to catch the light in its foil, and click it to turn it over.

Common Rare Holo rare Secret rare Ultra rare

Pilots

Their power, agility and endurance, out of the game’s 20, and the three paints their robot wears.

  • Crystal

    Pilot
    Crystal's portrait
    • Power 5
    • Agility 16
    • Endurance 9

    Robot paint

    Rare No. 001/35

    Crystal No. 001

    Forced to fend for herself after her parents' mysterious death, Crystal's determination has earned great respect.

    Stats
    30 of 60
    Circuit
    The W.A.R. tournament
  • Steffan

    Pilot
    Steffan's portrait
    • Power 13
    • Agility 9
    • Endurance 8

    Robot paint

    Rare No. 002/35

    Steffan No. 002

    Although he is the youngest competitor in tournament history, Steffan fights with skill beyond his years.

    Stats
    30 of 60
    Circuit
    The W.A.R. tournament
  • Milano

    Pilot
    Milano's portrait
    • Power 7
    • Agility 20
    • Endurance 4

    Robot paint

    Rare No. 003/35

    Milano No. 003

    Recruited by Raven for his outstanding kickboxing skills, Milano's speed and dexterity are legendary.

    Stats
    31 of 60
    Circuit
    The W.A.R. tournament
  • Christian

    Pilot
    Christian's portrait
    • Power 9
    • Agility 7
    • Endurance 15

    Robot paint

    Rare No. 004/35

    Christian No. 004

    Christian's aggressive style strikes fear in the minds of competitors and desire in the hearts of many young women.

    Stats
    31 of 60
    Circuit
    The W.A.R. tournament
  • Shirro

    Pilot
    Shirro's portrait
    • Power 20
    • Agility 1
    • Endurance 8

    Robot paint

    Rare No. 005/35

    Shirro No. 005

    Over his many years of competition, Shirro has developed unrivaled power, yet retains a youthful sense of humor.

    Stats
    29 of 60
    Circuit
    The W.A.R. tournament
  • Jean-Paul

    Pilot
    Jean-Paul's portrait
    • Power 9
    • Agility 10
    • Endurance 11

    Robot paint

    Rare No. 006/35

    Jean-Paul No. 006

    His calculating and devious nature along with well-rounded abilities often intimidate Jean-Paul's opponents.

    Stats
    30 of 60
    Circuit
    The W.A.R. tournament
  • Ibrahim

    Pilot
    Ibrahim's portrait
    • Power 10
    • Agility 1
    • Endurance 20

    Robot paint

    Rare No. 007/35

    Ibrahim No. 007

    A retired triathlete, Ibrahim's patience and honesty have made him a valued mentor to many aspiring competitors.

    Stats
    31 of 60
    Circuit
    The W.A.R. tournament
  • Angel

    Pilot
    Angel's portrait
    • Power 7
    • Agility 10
    • Endurance 13

    Robot paint

    Rare No. 008/35

    Angel No. 008

    Angel's past is shrouded in mystery. Aside from her reclusive disposition and strong will, little is known of her.

    Stats
    30 of 60
    Circuit
    The W.A.R. tournament
  • Cossette

    Pilot
    Cossette's portrait
    • Power 14
    • Agility 8
    • Endurance 8

    Robot paint

    Rare No. 009/35

    Cossette No. 009

    A veteran fighter, Cossette has become cautious, defensive, and bitter after being crippled in the arena.

    Stats
    30 of 60
    Circuit
    The W.A.R. tournament
  • Raven

    Pilot
    Raven's portrait
    • Power 14
    • Agility 4
    • Endurance 12

    Robot paint

    Rare No. 010/35

    Raven No. 010

    As Major Kreissack's bodyguard and right-hand man, Raven has beaten and humiliated many inside, and outside, the arena.

    Stats
    30 of 60
    Circuit
    The W.A.R. tournament
  • Major Kreissack

    Pilot
    Major Kreissack's portrait

    Final opponent

    • Power 16
    • Agility 15
    • Endurance 16

    Robot paint

    Secret rare No. 011/35

    Major Kreissack No. 011

    The master of the W.A.R. tournament circuit, and its final opponent. Kreissack pilots Nova, and he has never been told no.

    Stats
    47 of 60
    Circuit
    Master of W.A.R.

Robots

As the 1994 game draws them. Armor, speed, jump and stamina from their own fighter files.

  • Jaguar

    Robot
    Jaguar, as the 1994 game draws it

    All-rounder

    • Armor 200
    • Speed 5.0
    • Jump 14.5
    • Stamina 55

    Jaguar Leap · Concussion Cannon · Overhead Throw

    Rare No. 012/35

    Jaguar No. 012

    The robot most pilots learn on, and the one many never leave. Quick on its feet and quicker to punish: it leaps across the arena, fires a concussion cannon and throws opponents clean over its head.

    Special moves

    • Jaguar Leap
    • Concussion Cannon
    • Overhead Throw
    Built
    1994
    Style
    All-rounder
  • Shadow

    Robot
    Shadow, as the 1994 game draws it

    Trickster

    • Armor 190
    • Speed 4.7
    • Jump 13.5
    • Stamina 45

    Shadow Dive · Shadow Punch · Shadow Slide · Shadow Grab

    Rare No. 013/35

    Shadow No. 013

    A lean ninja of a machine that projects translucent copies of itself. Its shadows strike, slide and grab from where the robot is not. Opponents who watch the robot instead of its shadow do not watch for long.

    Special moves

    • Shadow Dive
    • Shadow Punch
    • Shadow Slide
    • Shadow Grab
    Built
    1994
    Style
    Trickster
  • Thorn

    Robot
    Thorn, as the 1994 game draws it

    Speed

    • Armor 210
    • Speed 5.0
    • Jump 14.5
    • Stamina 55

    Speed-Kick · Off-Wall Attack · Spike-Charge

    Rare No. 014/35

    Thorn No. 014

    Hunched and spindly, with long red spikes on its elbows and knees. Thorn lives on speed and surprise: kicks out of nowhere, attacks off the arena walls and a charge that leads with the spikes.

    Special moves

    • Speed-Kick
    • Off-Wall Attack
    • Spike-Charge
    Built
    1994
    Style
    Speed
  • Pyros

    Robot
    Pyros, as the 1994 game draws it

    Power flyer

    • Armor 220
    • Speed 4.3
    • Jump 12.5
    • Stamina 55

    Fire Spin · Super Thrust Attack · Jet Swoop

    Rare No. 015/35

    Pyros No. 015

    Legs of flared thrusters painted with gold flames, hands like heavy gold blocks. Pyros rides on jets of fire: a spinning ring of flame, a thrust that crosses the arena in an instant and swoops from the air.

    Special moves

    • Fire Spin
    • Super Thrust Attack
    • Jet Swoop
    Built
    1994
    Style
    Power flyer
  • Electra

    Robot
    Electra, as the 1994 game draws it

    Zoner

    • Armor 190
    • Speed 4.8
    • Jump 13.5
    • Stamina 55

    Ball Lightning · Rolling Thunder · Electric Shards

    Rare No. 016/35

    Electra No. 016

    A slender, spiky robot with a crystalline torso and lightning crackling in its hands. Electra keeps opponents at a distance with ball lightning, thunder rolling along the floor and a spray of electric shards.

    Special moves

    • Ball Lightning
    • Rolling Thunder
    • Electric Shards
    Built
    1994
    Style
    Zoner
  • Katana

    Robot
    Katana, as the 1994 game draws it

    Swordsman

    • Armor 200
    • Speed 4.2
    • Jump 12.5
    • Stamina 55

    Rising Blade · Head Stomp · Razor Spin

    Rare No. 017/35

    Katana No. 017

    A samurai among robots, with long red blades along its forearms. Anything that jumps at the Katana meets the rising blade; anything that stays down gets its head stomped.

    Special moves

    • Rising Blade
    • Head Stomp
    • Razor Spin
    Built
    1994
    Style
    Swordsman
  • Shredder

    Robot
    Shredder, as the 1994 game draws it

    Rushdown

    • Armor 210
    • Speed 4.8
    • Jump 13.5
    • Stamina 55

    Head-Butt · Flip Kick · Flying Hands

    Rare No. 018/35

    Shredder No. 018

    Lean and agile, with clawed hands that can leave its arms and fly at the opponent. Head-butts and flip kicks make the Shredder one of the most aggressive robots in the arena.

    Special moves

    • Head-Butt
    • Flip Kick
    • Flying Hands
    Built
    1994
    Style
    Rushdown
  • Flail

    Robot
    Flail, as the 1994 game draws it

    Grappler

    • Armor 210
    • Speed 4.4
    • Jump 12.3
    • Stamina 55

    Spinning Throw · Charging Punch · Swinging Chains

    Rare No. 019/35

    Flail No. 019

    Top-heavy and unorthodox: an armored head-body on a coiled spring, rolling on a spiked wheel and swinging chains with spiked balls. The Flail spins opponents into throws and charges in fists first.

    Special moves

    • Spinning Throw
    • Charging Punch
    • Swinging Chains
    Built
    1994
    Style
    Grappler
  • Gargoyle

    Robot
    Gargoyle, as the 1994 game draws it

    Air

    • Armor 190
    • Speed 4.0
    • Jump 12.5
    • Stamina 55

    Diving Claw · Flying Talon · Wing Charge

    Rare No. 020/35

    Gargoyle No. 020

    A winged demon of steel, with mechanical bat wings, a horned head and red talons. The Gargoyle owns the air: diving claws, flying talons and a charge on its wings.

    Special moves

    • Diving Claw
    • Flying Talon
    • Wing Charge
    Built
    1994
    Style
    Air
  • Chronos

    Robot
    Chronos, as the 1994 game draws it

    Technical

    • Armor 200
    • Speed 4.3
    • Jump 13.0
    • Stamina 55

    Small-Scale Teleportation · Matter Phasing · Stasis Activator

    Rare No. 021/35

    Chronos No. 021

    Sleek and tall, with round gold joints and a red triangle on its chest. Chronos bends the rules of space: it teleports across the arena, phases through solid matter and freezes enemies in stasis.

    Special moves

    • Small-Scale Teleportation
    • Matter Phasing
    • Stasis Activator
    Built
    1994
    Style
    Technical
  • Nova

    Robot
    Nova, as the 1994 game draws it

    The final machine

    • Armor 230
    • Speed 4.9
    • Jump 13.5
    • Stamina 55

    Mini Grenade · Missile Launcher · Earthquake Smash

    Secret rare No. 022/35

    Nova No. 022

    Major Kreissack's own super-robot: bulky angular armor, a gold horn crest and fists that launch grenades and missiles. Nova waits at the end of the road. It is not on the select screen, but pilots have been known to find it anyway.

    Special moves

    • Mini Grenade
    • Missile Launcher
    • Earthquake Smash
    Built
    1994
    Style
    The final machine
  • Glacier

    Robot
    Glacier, as the 1994 game draws it New

    Heavyweight

    • Armor 230
    • Speed 3.8
    • Jump 12.4
    • Stamina 60

    Ice Lance · Glacial Ram · Frost Spikes

    Holo rare No. 023/35

    Glacier No. 023

    A heavy ice juggernaut, slow, strong and hard to put down, crowned with red ice crystals. It throws spears of ice, charges shoulder first on a slide of ice and stomps frost spikes out of the floor.

    Special moves

    • Ice Lance ↓↘→ P
    • Glacial Ram ↓↙← K
    • Frost Spikes ↓↘→ K
    Built
    For the remaster
    Style
    Heavyweight
  • Tempest

    Robot
    Tempest, as the 1994 game draws it New

    Aerial

    • Armor 190
    • Speed 5.0
    • Jump 14.8
    • Stamina 50

    Gale Blast · Cyclone Kick · Sky Dive

    Holo rare No. 024/35

    Tempest No. 024

    Light and fast, a wind robot with swept fins streaming back from its head. Its jumps are high and floaty: it throws whirlwinds, rises in a spinning kick that hits again and again, and dives out of the sky.

    Special moves

    • Gale Blast ↓↙← P
    • Cyclone Kick ↓↘→ K
    • Sky Dive ↓ K (in the air)
    Built
    For the remaster
    Style
    Aerial
  • Helix

    Robot
    Helix, as the 1994 game draws it New

    Armor breaker

    • Armor 210
    • Speed 4.2
    • Jump 13.0
    • Stamina 55

    Drill Rush · Corkscrew · Drill Bit

    Holo rare No. 025/35

    Helix No. 025

    An industrial driller with a spiral drill for one arm and a claw for the other. It charges drill first, drives up in a corkscrew uppercut and fires its drill head across the arena like a missile.

    Special moves

    • Drill Rush ↓↘→ P
    • Corkscrew →↓↘ P
    • Drill Bit ↓↙← P
    Built
    For the remaster
    Style
    Armor breaker
  • Spectre

    Robot
    Spectre, as the 1994 game draws it New

    Phantom

    • Armor 200
    • Speed 4.7
    • Jump 13.8
    • Stamina 53

    Photon Beam · Phase Shift · Shadow Strike

    Holo rare No. 026/35

    Spectre No. 026

    A phantom in a hood and a cloak of blades, with lasers built into its forearms. It fires bolts of light, fades out to reappear behind its opponent and dashes in on a kick that trails afterimages.

    Special moves

    • Photon Beam ↓↘→ P
    • Phase Shift ↓↙← K
    • Shadow Strike ↓↘→ K
    Built
    For the remaster
    Style
    Phantom

Arenas

Their hazards, their weather and the music they fight to.

  • Stadium

    Arena
    Stadium, its HD painting

    No hazard

    Where W.A.R.'s machines get their first public testing: a steel pit under floodlights, the crowd behind the cage net.

    Common No. 027/35

    Stadium No. 027

    Where W.A.R.'s machines get their first public testing: a steel pit under floodlights, the crowd behind the cage net.

    Hazard
    None
    Atmosphere
    Floodlights, camera flashes
    Music
    One Must Fall! 2
    Built
    1994
  • Danger Room

    Arena
    Danger Room, its HD painting

    Wall spikes

    Spikes shoot out of the walls. Keep your opponent against them, and yourself away from them.

    Common No. 028/35

    Danger Room No. 028

    Spikes shoot out of the walls. Keep your opponent against them, and yourself away from them.

    Hazard
    Wall spikes
    Atmosphere
    Sparks off the walls
    Music
    One Must Fall! 7
    Built
    1994
  • Power Plant

    Arena
    Power Plant, its HD painting

    Electrified fences

    Built inside a lightning-receptive power plant: the walls deliver electric shocks.

    Common No. 029/35

    Power Plant No. 029

    Built inside a lightning-receptive power plant: the walls deliver electric shocks.

    Hazard
    Electrified fences
    Atmosphere
    Arcing fences
    Music
    One Must Fall! 1
    Built
    1994
  • Fire Pit

    Arena
    Fire Pit, its HD painting

    Fireballs

    Holographic spheres ignite fireballs under the fighters, over a grate of glowing lava.

    Common No. 030/35

    Fire Pit No. 030

    Holographic spheres ignite fireballs under the fighters, over a grate of glowing lava.

    Hazard
    Fireballs
    Atmosphere
    Embers, heat
    Music
    One Must Fall! 4
    Built
    1994
  • The Desert

    Arena
    The Desert, its HD painting

    Strafing jets

    Golden dunes at sunset, and fighter jets strafing anything that stands still.

    Common No. 031/35

    The Desert No. 031

    Golden dunes at sunset, and fighter jets strafing anything that stands still.

    Hazard
    Strafing jets
    Atmosphere
    Blowing sand, jets
    Music
    One Must Fall! 5
    Built
    1994
  • Orbital

    Arena
    Orbital, its HD painting New

    No hazard

    A space station's hangar with the Earth in its window. Dust floats in the low gravity, and now and then a shuttle passes outside.

    Holo rare No. 032/35

    Orbital No. 032

    A space station's hangar with the Earth in its window. Dust floats in the low gravity, and now and then a shuttle passes outside.

    Hazard
    None
    Atmosphere
    Low gravity
    Music
    One Must Fall! 1
    Built
    For the remaster
  • Ice Cave

    Arena
    Ice Cave, its HD painting New

    No hazard

    A frozen cavern under the aurora. Snow blows in, frost mist creeps over the ice, shooting stars fall over the mountains.

    Holo rare No. 033/35

    Ice Cave No. 033

    A frozen cavern under the aurora. Snow blows in, frost mist creeps over the ice, shooting stars fall over the mountains.

    Hazard
    None
    Atmosphere
    Snow, shooting stars
    Music
    One Must Fall! 5
    Built
    For the remaster
  • Rooftop

    Arena
    Rooftop, its HD painting New

    No hazard

    A skyscraper's roof in the rain above a neon city. Lightning flashes over the skyline as a hover-car cruises by.

    Holo rare No. 034/35

    Rooftop No. 034

    A skyscraper's roof in the rain above a neon city. Lightning flashes over the skyline as a hover-car cruises by.

    Hazard
    None
    Atmosphere
    Rain, lightning
    Music
    One Must Fall! 7
    Built
    For the remaster
  • Abyss

    Arena
    Abyss, its HD painting New

    No hazard

    A glass dome on the sea floor. Bubbles rise, light ripples over the floor, a submersible glides past.

    Holo rare No. 035/35

    Abyss No. 035

    A glass dome on the sea floor. Bubbles rise, light ripples over the floor, a submersible glides past.

    Hazard
    None
    Atmosphere
    Bubbles, caustics
    Music
    One Must Fall! 4
    Built
    For the remaster

Fire and Ice

Numbered past the set, as secret cards are: the one-player game’s hidden opponents, and their stages under the Fire Pit’s floor.

  • Fire

    Robot
    Fire, as the 1994 game draws it

    Enhanced Katana

    • Power 24
    • Agility 26
    • Endurance 30
    • Armor 200

    Rising Blade · Head Stomp · Razor Spin · Fireball

    Ultra rare No. 036/35

    Fire No. 036

    An enhanced Katana waiting in the flames under the Fire Pit, its third enhancement a fireball. Its pilot goes past the 20 any other can reach: power 24, agility 26, endurance 30.

    Special moves

    • Rising Blade
    • Head Stomp
    • Razor Spin
    • Fireball
    Where
    Under the Fire Pit
    Way in
    Destruction, Fire & Ice move
    Level
    Champion or harder
    Score
    5 times
  • Ice

    Robot
    Ice, as the 1994 game draws it

    Enhanced Shadow

    • Power 30
    • Agility 30
    • Endurance 33
    • Armor 190

    Shadow Dive · Shadow Punch · Shadow Slide · Shadow Grab · Ice freeze

    Ultra rare No. 037/35

    Ice No. 037

    An enhanced Shadow, translucent as ice, in the frozen pit below the burning one, its third enhancement a freeze. Its pilot is the strongest in the game: power 30, agility 30, endurance 33.

    Special moves

    • Shadow Dive
    • Shadow Punch
    • Shadow Slide
    • Shadow Grab
    • Ice freeze
    Where
    Below the Burning Pit
    Way in
    The same, against Fire
    Level
    Ultimate
    Score
    50 times
  • Burning Pit

    Arena
    Burning Pit, as the 1994 game draws it

    Secret stage

    The Fire Pit in flames, under its own floor: the grate sealed, the walls burning. A destruction in the Fire Pit and the winner’s Fire & Ice move break through to it.

    Ultra rare No. 038/35

    Burning Pit No. 038

    Where Fire waits. Losing here costs nothing; beating Fire closes the Fire Pit’s floor for the rest of the game.

    Opponent
    Fire
    Level
    Champion or harder
    Music
    One Must Fall! 4
    Score
    5 times
  • Frozen Pit

    Arena
    Frozen Pit, as the 1994 game draws it

    Secret stage

    The Fire Pit frozen over, deeper still. On Ultimate, a destruction against Fire and another Fire & Ice move break through to it.

    Ultra rare No. 039/35

    Frozen Pit No. 039

    Where Ice waits, the strongest opponent in the game: its stage scores 50 times as much.

    Opponent
    Ice
    Level
    Ultimate
    Music
    One Must Fall! 4
    Score
    50 times